DEI: Divide et Impera – Faith & Anarchy Meeple ENG
39,00€
This new expansion lets you play two of D.E.I.’s most intriguing factions: the followers of the Cult of Crono and the untamed Breachers!
The former has risen from the ashes of an ancient religion.
At a time when every living being seeks hope for survival, this new and inclusive faction is rapidly gaining momentum.
Their worship is said to have been lost initially, but traces of its passage can be found in every age.
Crono, their god, helps and guides them toward rebirth and the future.
The latter, the Breachers, are considered outcasts and outlawed as anarchists.
They are singled out as those who unleashed the White Death, playing with infrastructure beyond their abilities.
Before the White Death, they unknowingly entered the database of an alien spaceship destined for terraforming, unleashing a new ice age.
They now fight the system imposed by the Purebred, seeking redemption.
Paired with these two new factions are two new Drones, one more classic, made available by the Purebred. The drone has a distinctive shape and is very eclectic, helping the Factions in different ways.
The second, atypical, is a huge, static cathedral capable of moving things and living beings through time.
Lastly, the icing on the cake, the Cult of Crono can be used in Solo mode. It uses a system introduced in the White Death expansion with the Faun Faction, introducing new rules to represent the peculiarities of this new Faction.
This new expansion lets you play two of D.E.I.'s most intriguing factions: the followers of the Cult of Crono and the untamed Breachers!
The former has risen from the ashes of an ancient religion.
At a time when every living being seeks hope for survival, this new and inclusive faction is rapidly gaining momentum.
Their worship is said to have been lost initially, but traces of its passage can be found in every age.
Crono, their god, helps and guides them toward rebirth and the future.
The latter, the Breachers, are considered outcasts and outlawed as anarchists.
They are singled out as those who unleashed the White Death, playing with infrastructure beyond their abilities.
Before the White Death, they unknowingly entered the database of an alien spaceship destined for terraforming, unleashing a new ice age.
They now fight the system imposed by the Purebred, seeking redemption.
Paired with these two new factions are two new Drones, one more classic, made available by the Purebred. The drone has a distinctive shape and is very eclectic, helping the Factions in different ways.
The second, atypical, is a huge, static cathedral capable of moving things and living beings through time.
Lastly, the icing on the cake, the Cult of Crono can be used in Solo mode. It uses a system introduced in the White Death expansion with the Faun Faction, introducing new rules to represent the peculiarities of this new Faction.
Box content: 1x Rulebook, 1x Equipment Market Board, 8x Equipment Market Action Cards, 6x Equipment Feat Tokens, 7x Equipment Outpost Tokens, 7x Equipment Outpost Acrylic Cubes, 4x Mission Cards, 20x Automa Cult of Crono Tokens, 16x Action Cult of Crono Cards, 1x Automa Cult of Crono Board, 8x Breachers Action Cards, 7x Breachers Faction Tokens, 15x Breachers Scrapper Meeples, 1x Lisa Vicious Meeple, 1x Lisa Vicious Leader Cardboard, 1x Hottentotta Drone Meeple, 3x Hottentotta Drone Market Cards, 1x Drone Token, 12x Breachers Hacking Tokens, 1x Breachers Supply Token, 9x Breachers Structure Tokens, 8x Cult of Crono Action Cards, 7x Cult of Crono Faction Tokens, 15x Cult of Crono Scrapper Meeples, 1x Balthasar Meeple, 1x Balthasar Leader Cardboard, 1x Cathedral 3D Cardboard Element, 3x Cathedral Market Cards, 4x Altar 3D Cardboard Elements, 8x Gift Cards, 1x Cult of Crono Supply Token, 9x Cult of Crono Structure Tokens, 1x Cathedral Acrylic Cube
Language manual: English
Game recap: The game is set on a modular board of Districts subdivided into areas called Ground and Roof Regions.
The Scrappers, your Faction's workers who search the city far and wide for pieces of valuable scrap, will try to move on the board using their Feats to collect as many materials as possible.
You are going to find two types of Resources: Technology items and Energy Cells, represented in the game by tokens.
These materials can be used to buy items in various Markets, in order to improve your skills, or they can be kept until the end of the game to convert them into food and medicine Supplies (victory points).
At the end of each turn, you will be asked to satisfy Purebred's requests through public Missions that everyone can undertake if the prerequisites are met.
Powerful Purebred Drones will be assigned to help you. But beware of your opponents, they might steal them and use them against you.
A DEI: Divide et Impera game lasts 4 Turns, each of them structured into 3 Phases. At the end of the 4 Turns, the player with the most Supplies will survive and win the game.